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armor class

1 of 1noun
/ˈɑrmər klæs/
Forms:armor classes
1

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

Armor class (AC) is a value used in role-playing games (RPGs) to measure how difficult it is for enemies to land a successful attack on a character. It is influenced by factors such as the character's armor, shields, and other protective equipment. A higher AC means it is harder for an opponent to hit the character. In games like "Dungeons & Dragons," when an enemy attacks, the attacker rolls a die, usually a 20-sided die, and compares the result to the character's AC. If the result meets or exceeds the AC, the attack is successful. AC plays a key role in determining how well a character can avoid damage.

  • The knight’s armor gives him a high armor class, making it hard for enemies to land a hit.
  • To improve your armor class, you can equip better shields or stronger armor.
  • The wizard's armor class was low, so they were more vulnerable to attacks.
  • I rolled a 15, but their armor class was 18, so my attack missed.
  • He took damage because the enemy’s attack roll exceeded his armor class.